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Title:Potek razvoja proti-piratske zaščite videoiger skozi čas : diplomsko delo
Authors:ID Kovačič Budiša, Luka (Author)
ID Fister, Iztok (Mentor) More about this mentor... New window
ID Novak, Damijan (Comentor)
Files:.pdf VS_Kovacic_Budisa_Luka_2021.pdf (905,51 KB)
MD5: 7A52D5C3981B0D5997EC94A9D5046781
PID: 20.500.12556/dkum/b4f74414-0da3-412b-a680-2d5a19c07637
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Dandanes imamo na voljo veliko število medijev, kot so na primer knjige, glasba in film. V skupini najuspešnejših medijev najdemo videoigre. Znano je, da za vsako uspešno franšizo videoiger, stojijo ogromni založniki, katerih cilj je zagotoviti čim več dohodka. Tukaj pa se pojavijo posamezniki, ki ne želijo plačati ne za videoigre niti za ostale vrste medijev. Seveda v takšnem primeru, pride do konflikta med posameznikom in založnikom. V tej diplomski nalogi raziščemo kako piratstvo vpliva na delovanje založnikov ter na kakšne načine se založniki borijo proti piratstvu.
Keywords:dobiček, piratstvo, programska oprema, videoigre, zaščita
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[L. Kovačič Budiša]
Year of publishing:2021
Number of pages:VIII, 51 str.
PID:20.500.12556/DKUM-80066 New window
UDC:004.96:004.2(043.2)
COBISS.SI-ID:94579459 New window
Publication date in DKUM:18.10.2021
Views:928
Downloads:97
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-SA 4.0, Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
Link:http://creativecommons.org/licenses/by-nc-sa/4.0/
Description:A Creative Commons license that bans commercial use and requires the user to release any modified works under this license.
Licensing start date:27.08.2021

Secondary language

Language:English
Title:History of anti-piracy protection in video games
Abstract:Today, we have a large number of media available, such as books, music and film. We find video games in the group of the most successful media. It is known that for every successful videogame franchise, there are large corporations aimed at providing as much income as possible. Individuals who do not want to pay for video games or other media types appear more often as a result. Of course, in such a case, conflicts emerge between the individual and the corporation. In this thesis, we explore how piracy affects the performance of corporations and how corporations fight piracy.
Keywords:profit, piracy, software, video games, protection


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