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Title:Razvijanje kompetenc 21. stoletja s pomočjo izdelave računalniških iger : zaključno delo
Authors:ID Kotnik, Jernej (Author)
ID Pesek, Igor (Mentor) More about this mentor... New window
Files:.pdf MAG_Kotnik_Jernej_2021.pdf (2,28 MB)
MD5: 7F6BFE4C6A4605FDE22EB09A6F977D47
PID: 20.500.12556/dkum/fad22a9a-4f56-4a73-9005-bb919cb2d256
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FNM - Faculty of Natural Sciences and Mathematics
Abstract:V tej nalogi smo raziskali tako digitalne kot ostale kompetence, ki so pomembne pri poučevanju računalništva. Pogledali bomo različne poznane metode poučevanja računalništva, med katerimi so učenje s pomočjo iger, projektno učenje in raziskovalno učenje. Prav tako bomo pregledali literaturo na temo računalniškega mišljenja in poučevanja računalništva v osnovni in srednji šoli. Pri tem se bomo osredotočili na izobraževalni sistem v Sloveniji, pa tudi v tujini. Predstavili bomo tudi programe, ki lahko pri računalništvu pomagajo pri doseganju višjih kognitivnih ciljev in razvijanju različnih kompetenc. Med temi programi se bomo posebej osredotočili na program GameMaker Studio, na katerem bo temeljil tudi tečaj učenja programiranja. Tečaj bo pomemben del magistrske naloge, v kateri bomo zapisali cilje tečaja ter opisali ciljno skupino in predviden način izvedbe tečaja.
Keywords:IKT, računalništvo, GameMaker Studio, programiranje, algoritmično razmišljanje, »game-based learning«
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[J. Kotnik]
Year of publishing:2021
Number of pages:IX f., 74 str., [3] f. pril.
PID:20.500.12556/DKUM-80699 New window
UDC:004.96:004.42(043.2)
COBISS.SI-ID:84712451 New window
Publication date in DKUM:12.11.2021
Views:1201
Downloads:92
Metadata:XML DC-XML DC-RDF
Categories:FNM
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Licences

License:CC BY-NC-SA 4.0, Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
Link:http://creativecommons.org/licenses/by-nc-sa/4.0/
Description:A Creative Commons license that bans commercial use and requires the user to release any modified works under this license.
Licensing start date:29.09.2021

Secondary language

Language:English
Title:Developing digital competences of 21st century by making computer games
Abstract:In this assignment, we explored both key and digital competencies that are important in teaching computer science. We will look at various well-known methods of teaching computer science, including »game-based learning«, project-based learning and research-based learning. We will also review the literature on algorithmic thinking and teaching computer science in primary and secondary schools. In doing so, we will focus on educating system both in Slovenia and abroad. We will also introduce the software programs that can help when teaching computer science to achieve higher cognitive goals and develop different competencies. Among these programs, we will focus more on the GameMaker Studio program, which will also be the basis for the programming learning course. The course will be an important part of the master's thesis, where we will write down the objectives of the course, the target group and the intended way of delivering the course.
Keywords:ICT, computer science, GameMaker Studio, programming, algorithmic thinking, »game-based learning«


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