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Title:Miselno-gibalne igre za mlajše učence : magistrsko delo
Authors:ID Cizl, Nina (Author)
ID Planinšec, Jurij (Mentor) More about this mentor... New window
Files:.pdf MAG_Cizl_Nina_2022.pdf (2,42 MB)
MD5: 43683B11F6310B13E422DC8398DEB972
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:PEF - Faculty of Education
Abstract:Glavni namen magistrske naloge je predstaviti miselno-gibalne igre za mlajše učence. Te igre imajo pomemben vpliv na možgane oziroma miselne procese in učenje. Magistrska naloga je sestavljena iz teoretičnega in praktičnega dela. Miselno-gibalne igre so igre, kjer so otroci tako fizično kakor tudi kognitivno aktivni, razvijajo pa tudi socialne sposobnosti. Namen izvajanja miselno-gibalnih iger je izboljševanje spomina, lažje sodelovanje pri učenju, zmanjševanje stresa, krepitev pozitivnih čustev za učenje in več telesne aktivnosti otrok. V vsaki dejavnosti so otroci postavljeni v situacije, ko morajo kritično razmišljati. Naučijo se razmišljati, medtem ko se zabavajo v gibanju. Ta odnos med gibanjem in učenjem podpirajo raziskave, ki kažejo, da gibanje izboljšuje razumevanje, učenci pa posledično dosegajo boljše rezultate v šoli. Praktični del je sestavljen iz miselno-gibalnih iger in primerov učnih priprav, ki vključujejo miselno-gibalne igre. Opisanih je štiriinštirideset miselno-gibalnih iger, ki se lahko glede na starost otrok tudi prilagodijo, vse pa je odvisno od kreativnosti učitelja. Vsaka igra je poimenovana, napisani so predvideni pripomočki, predlagani prostori, ki so primerni za izvajanje igre, in napotki, s katerimi predmeti poleg športne vzgoje se igra povezuje. Za lažjo predstavo, kako vključiti igre v pouk, so napisani trije primeri priprav z vključenimi miselno-gibalnimi igrami za različne starostne skupine in z različnimi medpredmetnimi povezavami. Miselno-gibalne igre so dobra motivacija za učenje in popestritev vseh učnih ur.
Keywords:gibanje, namen gibanja, učenje, otroške igre, medpredmetno povezovanje, miselno-gibalne igre
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[N. Cizl]
Year of publishing:2022
Number of pages:1 spletni vir (1 datoteka PDF (X, 118 str.))
PID:20.500.12556/DKUM-81179 New window
UDC:37.015.31:796(043.2)
COBISS.SI-ID:120609283 New window
Publication date in DKUM:09.09.2022
Views:1273
Downloads:278
Metadata:XML DC-XML DC-RDF
Categories:PEF
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:25.01.2022

Secondary language

Language:English
Title:Mind and Motion Games for Young Pupils
Abstract:The master's thesis consists of theoretical and practical part. Mind and motion games are games where children are both physically and cognitively active, but also develop social skills. The purpose of conducting mind and motion games is to improve memory, facilitate participation in learning, reduce stress, strengthen positive emotions for learning and more physical activity of children. In each activity, children are placed in situations where they need to think critically. They learn to think while having fun on the go. This relationship between movement and learning is supported by research showing that movement improves comprehension and, as a result, pupils achieve better results in school. The practical part consists of mind and motion games and examples of learning preparations that include mind-motion games. Forty-four mind and motion games are described, which can also be adapted to the age of the children, and it all depends on the creativity of the teacher. Each game is named, the necessary aids are specified, which rooms are suitable for the game and with which subjects, in addition to physical education, the game is connected to. To facilitate the idea of how to include games in the classroom, three examples of lesson preparations are written with included mind and motion games for different age groups and with different interdisciplinary connections. Mind and motion games are a good motivation to learn and enrich all lessons.
Keywords:motion, purpose of the motion, learning, children's games, cross-curricular integration, mind and motion games


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