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Title:Dobre prakse pri implementaciji računalniške igre v igralnem pogonu Godot : diplomsko delo
Authors:ID Mesarec, Jaka (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
ID Moravec, Matej (Comentor)
Files:.pdf UN_Mesarec_Jaka_2022.pdf (1,02 MB)
MD5: 75BACD523BDE793C5C05048AAE307F56
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu Dobre prakse pri implementaciji računalniške igre v igralnem pogonu Godot je predstavljen igralni pogon Godot, v katerem je bila izdelana naša računalniška igra. Najprej so na kratko opisani osnovni koncepti igralnega pogona in programa za grafično oblikovanje. Nato so predstavljeni postopki ustvarjanja naših grafičnih elementov v slogu umetnosti pikslov. Sledi preučitev načrtovalskih vzorcev objektno usmerjenega programiranja in pomembnih konceptov igralnega pogona Godot. V zadnjem delu je predstavljena izdelana računalniška igra, ki temelji na prej opisanih konceptih.
Keywords:Godot, računalniška igra, objektno usmerjeno programiranje, umetnost pikslov
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[J. Mesarec]
Year of publishing:2022
Number of pages:1 spletni vir (1 datoteka PDF (IX, 40 f.))
PID:20.500.12556/DKUM-82512 New window
UDC:004.96:004.42(043.2)
COBISS.SI-ID:133801475 New window
Publication date in DKUM:21.10.2022
Views:798
Downloads:116
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:23.08.2022

Secondary language

Language:English
Title:Good practices in the implementation of a computer game using the Godot game engine
Abstract:In the thesis Good practices in the implementation of a computer game using the Godot game engine the Godot game engine is presented, in which our computer game was developed. First there is a brief description of the core concepts of the game engine and the program used for graphic design. Then there is an explanation of the process of making our graphic elements in pixel art, followed by a presentation of design patterns of objectoriented programming and important concepts of the Godot game engine. In the last part there is presentation of the finished computer game which is based on previously described concepts.
Keywords:Godot, computer game, object-oriented programming, pixel art


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