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Title:
Animacija obraza s 3D preobrazbo : diplomsko delo
Authors:
ID
Gašperin, Ana
(
Author
)
ID
Kolmanič, Simon
(
Mentor
)
More about this mentor...
Files:
UN_Gasperin_Ana_2022.pdf
(1,95 MB)
MD5: 811387C6765995FF811DCD77C2C5F331
Language:
Slovenian
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
V diplomskem delu smo najprej razložili sam pojem animacije, nato smo nadaljevali z zgodovinskim pregledom razvoja 3D animacije obraza, predstavili smo tudi trenutno stanje v stroki in si ogledali napovedi za prihodnost. Predstavili smo postopek produkcije celotnega animiranega projekta. Spoznali smo se s pojmom 3D preobrazbe in naredili primerjavo z 2D preobrazbo ter spoznali nekaj primerov uporabe. Predstavili smo tudi obe tehniki 3D preobrazbe v Blenderju. V praktičnem delu smo vse pridobljeno znanje povezali in izdelali dve animaciji obraza karakterja ter primerjali tehniki animacije s kostmi in 3D preobrazbo. Na koncu smo se odločili za boljšo izbiro in jo utemeljili.
Keywords:
animacija
,
preobrazba
,
modeliranje
Place of publishing:
Maribor
Place of performance:
Maribor
Publisher:
[A. Gašperin]
Year of publishing:
2022
Number of pages:
1 spletni vir (1 datoteka PDF (VII, 31 f.))
PID:
20.500.12556/DKUM-82622
UDC:
004.928(043.2)
COBISS.SI-ID:
131347715
Publication date in DKUM:
21.10.2022
Views:
562
Downloads:
89
Metadata:
Categories:
KTFMB - FERI
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Licences
License:
CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:
http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:
The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:
26.08.2022
Secondary language
Language:
English
Title:
Face animation with 3D morphing
Abstract:
In this thesis, we first explained the concept of animation, then went on to give a historical overview of the development of 3D facial animation, we presented the current state of the art of animation and took a look at future projections. We presented the production process of the entire animation project. We learnt about the concept of 3D morphing,, compared it with 2D morphing and looked at some examples of its application. We also presented both 3D morhing techniques in Blender. In the practical part, we combined all the acquired knowledge and made two animations of the character's face, comparing the animation techniques with bones and 3D morhing. In the end, we decided on the better choice and justified it.
Keywords:
animation
,
morphing
,
modeling
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