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Title:Application of colour theory in the process of creating 3D scenes for video games : diplomsko delo
Authors:ID Stepišnik, Lana (Author)
ID Kolmanič, Simon (Mentor) More about this mentor... New window
ID Smith, Christopher (Comentor)
Files:.pdf UN_Stepisnik_Lana_2023.pdf (6,98 MB)
MD5: E8236176BD0ED62492717B8E7C0C0D3E
 
Language:English
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:This thesis explores the utilization of color theory in video games to evoke specific emotions in players. It also examines the intersection of genre and narrative theory with color design. The practical aspect of the thesis involves the creation and implementation of a targeted color scheme. By drawing inspiration from established games and employing principles of color theory, a cohesive palette was developed and implemented into a game scene. A survey was conducted to assess the effectiveness of the color scheme in eliciting intended emotions. The findings highlight the importance of considering color theory in creating immersive and emotionally engaging game experiences.
Keywords:Colour, narrative, genre
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[L. Stepišnik]
Year of publishing:2023
Number of pages:1 spletni vir (1 datoteka PDF (XI, 70 f.))
PID:20.500.12556/DKUM-84354 New window
UDC:[535.6+159.937.51]:004.96(043.2)
COBISS.SI-ID:158370051 New window
Publication date in DKUM:27.06.2023
Views:686
Downloads:140
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:26.05.2023

Secondary language

Language:Slovenian
Title:Uporaba barvne teorije v procesu izdelave 3D scen za videoigre
Abstract:Diplomsko delo raziskuje uporabo barvne teorije v video igrah pri vzbujanju določenih čustev pri igralcih. Raziskuje tudi povezavo žanrske in narativne teorije z barvnim oblikovanjem. Praktični vidik diplomske naloge vključuje izdelavo in implementacijo barvne sheme. S črpanjem navdiha iz uveljavljenih iger in uporabo načel barvne teorije je bila razvita kohezivna barvna shema in implementirana v ustvarjeno sceno. Izvedena je bila raziskava za oceno učinkovitosti barvne sheme pri vzbujanju načrtovanih čustev. Ugotovitve poudarjajo pomen upoštevanja barvne teorije pri ustvarjanju poglobljenih in čustveno privlačnih izkušenj v igrah.
Keywords:Barva, pripoved, žanr


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