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Title:Uporabnosti odprtokodnega animacijskega paketa blender za izdelavo zahtevnih fotorealističnih scen : diplomsko delo
Authors:ID Kuhl, Maja (Author)
ID Kolmanič, Simon (Mentor) More about this mentor... New window
Files:.pdf UN_Kuhl_Maja_2023.pdf (7,49 MB)
MD5: 318E64EB50E16AFB630654C86072199B
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V tem diplomskem delu analiziramo in opišemo izdelavo fotorealističnega 3D modela Neytiri iz filma Avatar v odprtokodnem programskem paketu Blender. Ogledali si bomo plačljive programske pakete in primerjali njihove funkcionalnosti s funkcionalnostmi našega odprtokodnega programa. Delo obsega celovit opis izdelave modela, ki obsega vse od modeliranja grobe oblike modela do podrobne izdelave tekstur. Predmet študije je lik iz filma Avatar, ki je znan po realističnih modelih, ki so bili pred svojim časom. Po končanem delu smo ugotovili, da je Blender obširen program, ki omogoča izdelavo modelov po standardih filmske industrije.
Keywords:Blender, 3D modeliranje, fotorealizem, domišljiski lik Neytiri
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[M. Kuhl]
Year of publishing:2023
Number of pages:1 spletni vir (1 datoteka PDF ([X, 53] f.))
PID:20.500.12556/DKUM-85803 New window
UDC:004.92.057.8(043.2)
COBISS.SI-ID:174282243 New window
Publication date in DKUM:13.10.2023
Views:602
Downloads:167
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY 4.0, Creative Commons Attribution 4.0 International
Link:http://creativecommons.org/licenses/by/4.0/
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.
Licensing start date:12.09.2023

Secondary language

Language:English
Title:A study on the usability of the open-source animation software blender for creating complex photorealistic scenes
Abstract:In this thesis, we analyze and describe the creation of a photorealistic 3D model of Neytiri from the movie Avatar in the open source software package Blender. We will take a look at the paid software packages and compare their functionalities with those of our open source program. The work includes a comprehensive description of the model production, which includes everything from the modeling of the rough shape of the model to the detailed production of textures. The subject of the study is a character from the film Avatar, known for realistic models that were ahead of their time. After finishing the work, we realized that Blender is an extensive program that allows the creation of models that are according to the standards of the film industry.
Keywords:Blender, 3D modeling, photorealism, imaginary character Neytiri


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