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Title:Prenos človeške obrazne topologije na izmišljen 3D animiran lik ter prikaz čustev z obrazno mimiko v računalniškem okolju Blender
Authors:ID Zidar, Veronika (Author)
ID Kolmanič, Simon (Mentor) More about this mentor... New window
Files:.pdf MAG_Zidar_Veronika_2024.pdf (8,95 MB)
MD5: E538E05C24B0BA8C34B085ACACD51146
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V magistrskem delu smo raziskali anatomijo človeškega obraza, šest glavnih čustev ter njihov prikaz z mimiko obraza. Razložili smo kodirni sistem obrazne aktivnosti (FACS) in njegov kod aplicirali na šest osnovnih čustev ter primere dobrih praks v filmski industriji. Ustvarili smo 3D model izmišljenega lika v računalniškem okolju Blender ter teoretično znanje prenesli na topologijo, pripisovanje okostja ter animacijo modela, s katerimi smo prikazali šest človeških čustev. Svojo uspešnost smo preverili s spletno anketo, katere rezultate smo v svojem delu tudi predstavili in opisali ugotovitve, pridobljene na podlagi opravljene ankete.
Keywords:Računalniška animacija, obrazna mimika, topologija obraza
Place of publishing:Maribor
Publisher:[V. Zidar]
Year of publishing:2024
PID:20.500.12556/DKUM-87218 New window
UDC:004.928(043.2)
COBISS.SI-ID:217296131 New window
Publication date in DKUM:08.08.2024
Views:187
Downloads:62
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:07.03.2024

Secondary language

Language:English
Title:Transfering human facial topology to a fictional 3d animated character and display of emotions with facial expressions in the blender computer environment
Abstract:In this master's thesis we explored the anatomy of the human face, the six main emotions and their representation through facial expressions. We explained Facial Action Coding System (FACS) and applied its code to six basic emotions and examples of good practices in the film industry. We created a 3D model of a fictional character in the Blender computer environment and transferred theoretical knowledge acquired through theoretical part of this thesis to topology, bones, and animation of the model, with which we displayed six human emotions. We verified our success with an online survey, the results of which we also presented in our work and described the findings obtained on the basis of the completed survey.
Keywords:animation, mimics, facial topology


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