| | SLO | ENG | Cookies and privacy

Bigger font | Smaller font

Show document Help

Title:Izdelava fotorealistične scene z uporabo skeletnih animacij
Authors:ID Gobec, Andraž (Author)
ID Kolmanič, Simon (Mentor) More about this mentor... New window
Files:.pdf VS_Gobec_Andraz_2024.pdf (4,64 MB)
MD5: D5AE5A30F679BC6FABCD03C3FE2565AC
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Animiranje realističnih gibov živali in ljudi je ključnega pomena za doseganje fotorealizma v računalniški animaciji. Namen diplomskega dela v teoretičnem delu je predstaviti metode za razvoj realističnih animacij s pomočjo skeletnih struktur. V praktičnem delu diplomskega dela, ki se osredotoča na ustvarjanje fotorealistične scene človeka, ki jezdi konja, bodo predstavljene vse faze animiranja, vključno z modeliranjem, teksturiranjem in osvetlitvijo, ter implementacija različnih tehnik za doseganje visoke stopnje fotorealizma.
Keywords:Blender, 3D modeliranje, skeletna animacija, jezdenje konja, fotorealizem
Place of publishing:Maribor
Publisher:[A. Gobec]
Year of publishing:2024
PID:20.500.12556/DKUM-90189 New window
UDC:004.928(043.2)
COBISS.SI-ID:220112131 New window
Publication date in DKUM:19.09.2024
Views:265
Downloads:149
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
:
Copy citation
  
Average score:(0 votes)
Your score:Voting is allowed only for logged in users.
Share:Bookmark and Share



Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.

Licences

License:CC BY 4.0, Creative Commons Attribution 4.0 International
Link:http://creativecommons.org/licenses/by/4.0/
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.
Licensing start date:25.08.2024

Secondary language

Language:English
Title:Creating fotorealistic scenes using skeleton animations
Abstract:Animating realistic movements of animals and humans is crucial for achieving photorealism in computer animation. The purpose of this thesis in the theoretical part is to present methods for developing realistic animations using skeletal structures. In the practical part of the thesis, which focuses on creating a photorealistic scene of a person riding a horse, all phases of animation, including modeling, texturing, and lighting, as well as the implementation of various techniques to achieve a high level of photorealism, will be presented.
Keywords:Blender, 3D modeling, skeleton animation, horse riding, fotorealism


Comments

Leave comment

You must log in to leave a comment.

Comments (0)
0 - 0 / 0
 
There are no comments!

Back
Logos of partners University of Maribor University of Ljubljana University of Primorska University of Nova Gorica