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Title:Vsebinska relevantnost navidezne resničnosti za učenje temeljnih postopkov oživljanja odrasle osebe
Authors:ID Ajd, Gašper (Author)
ID Koželj, Anton (Mentor) More about this mentor... New window
ID Fijačko, Nino (Comentor)
Files:.pdf VS_Ajd_Gasper_2025.pdf (938,50 KB)
MD5: D332120843B6CA016049136638338604
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FZV - Faculty of Health Sciences
Abstract:Uvod: Vsako leto zaradi nenadnega srčnega zastoja umre 17,9 milijona ljudi. S pravilnim in hitrim pristopom lahko zmanjšamo posledice nenadnega srčnega zastoja, pri čemer je eden od ključnih ukrepov izobraževanje o temeljnih postopkih oživljanja (TPO) odrasle osebe. Uporaba navidezne resničnosti (NR) pri tem izobraževanju lahko dodatno izboljša učinkovitost in dostopnost učenja. Metode: Izvedli smo vsebinsko analizo aplikacij, razvitih za učenje TPO osebe v NR. Za slednje smo uporabili očala za NR in Evropske smernice za izvajanje TPO odrasle osebe. Rezultati: V končno ocenjevanje smo vključili 14 NR aplikacij, za katere smo ugotovili, da so v povprečju dosegle 8,9 od 17 (52,5 %) točk. Najboljše ocenjena NR aplikacija je dosegla 14 od 17 (82,4 %) točk. To je bila Virtual life support evaluation version (VR Lab, Nizozemska). Najslabše ocenjena NR aplikacija pa je dosegla 0 točk. To je bila WAR-CPR (Arafa Yoncalik, Belgija). Razprava in zaključek: Rezultati naše raziskave kažejo, da NR aplikacije, vključene v raziskavo, trenutno še niso dovolj razvite, da bi lahko nadomestile klasične metode učenja TPO odrasle osebe, saj ne sledijo Evropskim smernicam za izvajanje TPO odrasle osebe. Posledično ne morejo služiti kot samostojno orodje za učenje TPO odrasle osebe.
Keywords:Učenje, temeljni postopki oživljanja odrasle osebe, navidezna resničnost, aplikacije, relevantnost
Place of publishing:Maribor
Publisher:[G. Ajd]
Year of publishing:2025
PID:20.500.12556/DKUM-92309 New window
UDC:004.946:374.7:614.88(043.2)
COBISS.SI-ID:235516419 New window
Publication date in DKUM:22.05.2025
Views:153
Downloads:41
Metadata:XML DC-XML DC-RDF
Categories:FZV
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:28.03.2025

Secondary language

Language:English
Title:Content relevance of virtual reality for teaching basic life support of an adult
Abstract:Introduction: Each year, 17.9 million people die due to sudden cardiac arrest. With proper and timely intervention, the consequences of sudden cardiac arrest can be reduced, where one of the key measures is education on basic life support (BLS) for adults. The use of virtual reality in this education can further improve the effectiveness and accessibility of learning. Methods: We conducted a content analysis of applications developed for learning basic life support for adults in virtual reality. For this purpose, we used Meta Quest 3 virtual reality goggles and the European Guidelines for Basic Life Support for Adults. Results: A total of 14 VR applications were included in the final evaluation, which, on average, scored 8.9 out of 17 points (52.5%). The highest-rated VR application achieved 14 out of 17 points (82.4%), while the lowest-rated VR application scored 0 out of 17 points, equaling 0.0%. Discussion and Conclusion: The results of our study indicate that the applications included in the research are currently not developed enough to replace traditional methods of learning basic life support for adults. Moreover, these applications are currently unable to serve as standalone tools for learning basic life support.
Keywords:learning, basic life support for adults, virtual reality, applications, relevance


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