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Title:Uporaba geometrijskih vozlišč za izdelavo 3D gibljive grafike v animacijskem paketu Blender
Authors:ID Moleh, Miha (Author)
ID Kolmanič, Simon (Mentor) More about this mentor... New window
Files:.pdf UN_Moleh_Miha_2025.pdf (9,45 MB)
MD5: 5E2708F6BB0DA42D8DCFEA10E2418116
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Namen tega diplomskega dela je prikazati uporabnost proceduralnih postopkov dela v programskem paketu Blender, za izdelavo 3D gibljive grafike. V teoretičnem delu smo opisali proceduralne postopke dela in vodilne programe v industriji ter funkcionalnosti, ki jih ponuja Blender. V praktičnem delu smo predstavili postopke ustvarjanja in implementacije proceduralnih učinkov na 3D animirane plesalce, ki smo jih na koncu združili v videospot po navdihu že obstoječega videospota studia Method Studios, pesmi Light it Up.
Keywords:Blender, geometrijska vozlišča, proceduralni postopki, 3D animacija
Place of publishing:Maribor
Publisher:[M. Moleh]
Year of publishing:2025
PID:20.500.12556/DKUM-94530 New window
UDC:004.92(043.2)
COBISS.SI-ID:254981891 New window
Publication date in DKUM:22.09.2025
Views:280
Downloads:32
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:20.08.2025

Secondary language

Language:English
Title:Using geometry nodes to create 3D motion graphics in the animation package Blender
Abstract:The aim of this thesis is to present the usage of procedural workflows in the software package Blender for creating 3D motion graphics. In the theoretical part, we introduced procedural workflows with the leading programs in the industry and the functionalities offered by Blender. In the practical part, we presented the processes of creating and implementing procedural effects on 3D animated dancers, which we ultimately combined into a music video, inspired by an existing music video by Method Studios for the song Light it Up.
Keywords:Blender, geometry nodes, proceduralism, 3D animation


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