| | SLO | ENG | Cookies and privacy

Bigger font | Smaller font

Show document Help

Title:Razvoj preproste večigralske bojne arene in umetne inteligence za pametne nasprotnike : diplomsko delo
Authors:ID Franci, Nino (Author)
ID Ravber, Miha (Mentor) More about this mentor... New window
ID Šmid, Marko (Comentor)
Files:.pdf VS_Franci_Nino_2025.pdf (1,98 MB)
MD5: 75A22458CB436BBB2912BDFC62BF30D9
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu sta predstavljena zasnova in razvoj preproste večigralske bojne arene z vgrajeno umetno inteligenco za nadzor nasprotnikov. Igra, razvita v igralnem pogonu Unity, vključuje agente, ki uporabljajo vedenjska drevesa, razvita z uporabo evolucijskih algoritmov. Sistem omogoča zavzemanje planetov, zbiranje virov in medsebojne boje. Rezultati testiranja so pokazali, da agenti uspešno razvijejo kompleksne taktike in učinkovito sodelujejo v različnih simulacijskih scenarijih. Delo predstavlja osnovo za nadaljnje raziskave umetne inteligence v simulacijskih okoljih in možnosti za nadaljnji razvoj in razširitev igre.
Keywords:Unity, umetna inteligenca, vedenjska drevesa, evolucijski algoritmi
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[N. Franci]
Year of publishing:2025
Number of pages:1 spletni vir (1 datoteka PDF (IX, 48 str.))
PID:20.500.12556/DKUM-95000 New window
UDC:004.8:004.96(043.2)
COBISS.SI-ID:257495299 New window
Publication date in DKUM:15.10.2025
Views:142
Downloads:25
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
:
Copy citation
  
Average score:(0 votes)
Your score:Voting is allowed only for logged in users.
Share:Bookmark and Share



Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.

Licences

License:CC BY-NC-SA 4.0, Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
Link:http://creativecommons.org/licenses/by-nc-sa/4.0/
Description:A Creative Commons license that bans commercial use and requires the user to release any modified works under this license.
Licensing start date:01.09.2025

Secondary language

Language:English
Title:Development of a simple multiplayer battle arena and artificial intelligence for smart opponents
Abstract:The thesis presents the design and development of a simple multiplayer battle arena with integrated artificial intelligence for opponent control. The game, developed in the Unity game engine, features agents that utilize behavior trees created through evolutionary algorithms. The system enables planet conquest, resource gathering, and combat between players. Testing results have shown that the agents successfully develop complex tactics and collaborate effectively in various simulation scenarios. The work lays the foundation for further research on artificial intelligence in simulation environments and offers opportunities for future development and expansion of the game.
Keywords:Unity, artificial intelligence, behavior trees, evolutionary algorithms


Comments

Leave comment

You must log in to leave a comment.

Comments (0)
0 - 0 / 0
 
There are no comments!

Back
Logos of partners University of Maribor University of Ljubljana University of Primorska University of Nova Gorica