| | SLO | ENG | Cookies and privacy

Bigger font | Smaller font

Show document Help

Title:Proceduralna generacija mestnih okolij za igre v pogonu Godot: pristopi in izzivi : pristopi in izzivi
Authors:ID Fras, Jakob (Author)
ID Kokol, Peter (Mentor) More about this mentor... New window
Files:.pdf MAG_Fras_Jakob_2026.pdf (4,91 MB)
MD5: C9D868B3612CE69524F7193296C2B88B
 
.zip MAG_Fras_Jakob_2026.zip (274,76 MB)
MD5: 88C1EE7AAC03325621D5356899A0D32A
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V magistrskem delu je predstavljen sistem za proceduralno generiranje tridimenzionalnega mestnega okolja za uporabo v videoigrah. Namen dela je razvoj algoritma, ki omogoča hitro generacijo prehodnega urbanega prostora z minimalnimi vhodnimi podatki. Sistem vključuje generacijo cestnih omrežij, parcel, stavb in navigacijskih struktur ter je implementiran v pogonu Godot Engine 4. Poseben poudarek je na igralni uporabnosti generiranega okolja, kot so dostopnost streh, vertikalna navigacija in deterministično generiranje. Rezultati kažejo, da je sistem primeren za uporabo v interaktivnih aplikacijah v realnem času.
Keywords:proceduralna generacija, urbana okolja, Godot Engine, mestni generator
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[J. Fras]
Year of publishing:2026
Number of pages:1 spletni vir (1 datoteka PDF (IX, 76 str.))
PID:20.500.12556/DKUM-96491 New window
UDC:004.92.021:004.96(043.2)
COBISS.SI-ID:270457347 New window
Publication date in DKUM:03.03.2026
Views:170
Downloads:27
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
:
Copy citation
  
Average score:(0 votes)
Your score:Voting is allowed only for logged in users.
Share:Bookmark and Share



Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.

Licences

License:CC BY-NC-SA 4.0, Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
Link:http://creativecommons.org/licenses/by-nc-sa/4.0/
Description:A Creative Commons license that bans commercial use and requires the user to release any modified works under this license.
Licensing start date:14.01.2026

Secondary language

Language:English
Title:Procedural generation of urban environments for games in the Godot engine: approaches and challenges : magistrsko delo
Abstract:This thesis presents a system for the procedural generation of a three-dimensional urban environment for use in video games. The aim of the work is to develop an algorithm that enables fast generation of a traversable urban space with minimal input data. The system includes the generation of road networks, parcels, buildings, and navigational structures, and is implemented using the Godot Engine 4. Particular emphasis is placed on the gameplay-oriented usability of the generated environment, including roof accessibility, vertical navigation, and deterministic generation. The results indicate that the system is suitable for use in interactive applications in real time.
Keywords:procedural generation, urban environments, Godot Engine, city generator


Comments

Leave comment

You must log in to leave a comment.

Comments (0)
0 - 0 / 0
 
There are no comments!

Back
Logos of partners University of Maribor University of Ljubljana University of Primorska University of Nova Gorica