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Title:Digitalno igrišče ActiveFloor kot orodje za poučevanje v predšolskem obdobju : diplomsko delo
Authors:ID Softić, Amra (Author)
ID Bratina, Tomaž (Mentor) More about this mentor... New window
Files:.pdf VS_Softic_Amra_2026.pdf (1,34 MB)
MD5: 1D38904521EBBA7C95EB5A90F60A574C
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:PEF - Faculty of Education
Abstract:Diplomsko delo z naslovom Digitalno igrišče ActiveFloor kot orodje za poučevanje v predšolskem obdobju sestavljata teoretični in empirični del. V teoretičnem delu smo se osredotočili na pomen igre in uporabe tehnologije v predšolskem obdobju, s poudarkom na ActiveFloor kot interaktivnem učnem orodju. Raziskovali smo, kako lahko ta tehnologija vpliva na kognitivne, socialne in čustvene spretnosti otrok. V empiričnem delu smo predstavili rezultate raziskave, izvedene med otroki, starimi od 5 do 6 let, iz dveh skupin v vrtcu Ivana Glinška v Mariboru. Skupina A je uporabljala ActiveFloor za pridobivanje učnih vsebin, skupina B pa je iste vsebine obravnavala skozi tradicionalne metode poučevanja. Raziskava je trajala tri tedne, vključevala pa je pred-test, samo izvajanje učnih aktivnosti in po-test. Podatke smo zbirali s pomočjo kvantitativnih metod, rezultate pa obdelali s programom SPSS. Rezultati kažejo, da ActiveFloor pozitivno vpliva na motivacijo, kognitivne sposobnosti ter socialne spretnosti otrok v primerjavi s tradicionalnimi metodami poučevanja.
Keywords:ActiveFloor, igra, predšolska, razvoj
Place of publishing:Maribor
Place of performance:Maribor
Publisher:A. Softić
Year of publishing:2026
Number of pages:1 spletni vir (1 datoteka PDF (VIII, 32 str.))
PID:20.500.12556/DKUM-97627 New window
UDC:373.2.091.3:004(043.2)
COBISS.SI-ID:278723587 New window
Publication date in DKUM:20.05.2026
Views:171
Downloads:9
Metadata:XML DC-XML DC-RDF
Categories:PEF
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:25.03.2026

Secondary language

Language:English
Title:Digital playground activefloor as a teaching tool in the preschool period
Abstract:The bachelor's thesis titled Digital playground ActiveFloor as a teaching tool in early childhood education consists of a theoretical and an empirical part. In the theoretical section, we focused on the importance of play and the use of technology in early childhood, with an emphasis on ActiveFloor as an interactive learning tool. We examined how this technology can influence children's cognitive, social, and emotional skills. In the empirical part, we presented the results of a study conducted among children aged from 5 to 6 from two groups at the Ivan Glinšek Kindergarten in Maribor. Group A used ActiveFloor to acquire learning content, while Group B covered the same content through traditional teaching methods. The study lasted three weeks and included a pre-test, the implementation of learning activities, and a post-test. Data were collected using quantitative methods and analyzed with the SPSS program. The results indicate that ActiveFloor has a positive impact on children’s motivation, cognitive abilities, and social skills compared to traditional teaching methods.
Keywords:ActiveFloor, game, preschool, development


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