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Title:Orodja za razvoj videoiger
Authors:ID Drevenšek, Branko (Author)
ID Guid, Nikola (Mentor) More about this mentor... New window
ID Kolmanič, Simon (Comentor)
Files:.pdf UNI_Drevensek_Branko_2009.pdf (3,48 MB)
MD5: D5F07343024A28BB94FB77BF3A13B49A
PID: 20.500.12556/dkum/3e94204e-4971-41f5-8d9c-bd9adb28300f
 
Language:Slovenian
Work type:Undergraduate thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V tej nalogi opisujemo programske knjižnice, ki jih lahko uporabimo za izdelavo videoiger, ter orodja, s katerimi lahko izdelamo vsebine zanje. Ogledamo si osnove uporabe grafičnega pogona OGRE, fizikalnega pogona Bullet, povezovalne plasti OgreBullet, zvočnega pogona IrrKlang in sistema za izdelavo razpoznavalnikov GOLD. Poleg tega se dotaknemo uporabe nekaterih dodatkov in namenskih orodij za te komponente. Na kratko opišemo tudi postopek ustvarjanja vsebin za videoigro. Opisano predstavimo na primeru preproste arkadne 3D igre Wormhole, ki smo jo razvili z navedenimi orodji.
Keywords:videoigre, računalniška animacija, fizikalna simulacija, računalniški zvok, skriptni jezik, vmesne komponente za razvoj videoiger
Place of publishing:Maribor
Publisher:[B. Drevenšek]
Year of publishing:2009
PID:20.500.12556/DKUM-9922 New window
UDC:004.4´275(043.2)
COBISS.SI-ID:13191190 New window
NUK URN:URN:SI:UM:DK:ITC5AIRB
Publication date in DKUM:19.03.2009
Views:3005
Downloads:248
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:Tools for videogame development
Abstract:This thesis describes middleware programming libraries we can use for videogame development and tools we can use to develop videogame content. We examine basic usage of OGRE rendering engine, Bullet physics engine, interface library OgreBullet, sound engine IrrKlang, and GOLD parsing system. We introduce the use of some of their extensions and specialized tools. We also briefly describe the process of videogame content creation. We present this on the basis of simple arcade 3D game Wormhole that we have developed using stated tools.
Keywords:videogames, computer animation, physics simulation, computer sound, scripting language, game development middleware


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