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Title:Do Kahoot! games enhance vocabulary learning?
Authors:ID Katemba, Caroline V. (Author)
ID Tobing, Joshua H. L. (Author)
ID Putri, Talitha A. (Author)
Files:.pdf Katemba_2022_Games_Enhance_Vocabulary_Learning.pdf (609,71 KB)
MD5: BAA4F06ECA12F4A0D344FD0AB29F001D
 
URL https://doi.org/10.18690/rei.15.3.393-408.2022
 
Language:English
Work type:Scientific work
Typology:1.01 - Original Scientific Article
Organization:UZUM - University of Maribor Press
PEF - Faculty of Education
Abstract:Many educators are considering using online games for learning vocabulary. Among the existing online games is Kahoot. This study aimed to determine if male and female students learn vocabulary the same way using Kahoot! Games. The study examined whether there was any significant difference among the female and male groups in their vocabulary enhancement. This quantitative research study used a pre-test and a posttest administered to sixty-eight seventh-grade students. Findings revealed a significant difference in vocabulary enhancement between female and male students, thus supporting the use of Kahoot! games as an effective method for teaching vocabulary.
Keywords:technology & vocabulary, male vs. female, smartphone, EFL context
Publication status:Published
Publication version:Version of Record
Article acceptance date:06.04.2022
Publication date:23.09.2022
Publisher:Univerzitetna založba Univerze v Mariboru
Year of publishing:2022
Number of pages:Str. 393-408
Numbering:Letn. 15, št. 3
PID:20.500.12556/DKUM-93917 New window
UDC:37.091.3:811.111:004
ISSN on article:1855-4431
COBISS.SI-ID:133906435 New window
DOI:10.18690/rei.15.3.393-408.2022 New window
Publication date in DKUM:25.07.2025
Views:177
Downloads:8
Metadata:XML DC-XML DC-RDF
Categories:Misc.
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Record is a part of a journal

Title:Revija za elementarno izobraževanje
Publisher:Založba PEF, Pedagoška fakulteta, Založba PEF, Pedagoška fakulteta, Založba PEF, Pedagoška fakultete Univerze, Univerza na Primorskem, Pedagoška fakulteta, Univerzitetna založba Univerze v Mariboru
ISSN:1855-4431
COBISS.SI-ID:239555072 New window

Licences

License:CC BY 4.0, Creative Commons Attribution 4.0 International
Link:http://creativecommons.org/licenses/by/4.0/
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.
Licensing start date:23.09.2022

Secondary language

Language:Slovenian
Title:Raba orodja Kahoot za uspešno razvijanje tujejezikovnega besedišča
Abstract:Številni učitelji razmišljajo o uporabi spletnih iger za učenje besedišča, med katerimi je še posebej pogosta aplikacija Kahoot. Osnovni namen pričujoče raziskave je bil ugotoviti, ali se z uporabo orodja Kahoot učenci in učenke v indonezijskem kontekstu učijo besedišča na enak način. Cilj je bil ugotoviti, ali pri razvijanju besedišča v tujem jeziku obstajajo statistično pomembne razlike med deklicami in dečki. Za ta namen smo izvedli kvantitativno raziskavo z 68 učenci 7. razreda, ki so reševali test pred in po uvedbi učenja z orodjem Kahoot. Rezultati kažejo, da med spoloma obstaja pomembna razlika pri uspešnem učenju besedišča z aplikacijo Kahoot in da je raba Kahoota učinkovita metoda za poučevanje besedišča.
Keywords:tuji jeziki, učne metode, spletne igre, pametni telefoni, tehnologija in besedišče, angleščina kot tuji jezik


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This document is a part of these collections:
  1. Revija za elementarno izobraževanje

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